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9/4/25 |
- Significantly improved load times by making the RecoverImageError function save the last path it tried, so it can be loaded first on subsequent loads.
- Added power effects to Encrust entries
- Added Dredmor-like gradients to text that used the title font, and gave them "title" attributes for accessibility
- Actually updated this changelog for the first time since I made this fork
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27/12/24 |
- Added the Galt's Gulch mod (which I made! Woohoo!)
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24/12/24 |
- Switched to the actual Dredmor fonts from the game (they're available under an open license)
- Updated this "about" page to link to the new GitHub repository
- Fixed the Gaslamp Games Forum links for mods (the forums have been deactivated and moved)
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21/12/24 |
- Added item types, stat buffs, and instability to Encrust entries
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12/12/24 |
- Switched to automated deployment via GitHub Pages
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Added a ton of mods:
- A Debacle of Diggles
- Advanced Craft'n'Smelt
- ASCII Invasion
- Aztechnologist
- Cask of Amontillado
- Crossbow Overhaul 2
- Embreakening
- the combined Essential Skills mod
- Extra Potions
- Hamvil of Krong
- Interior Dredmorating
- Kingdom of Loathing Classes
- King of Birds
- Monstrous Megapack
- More Daggers
- More Fountains
- Mo' Steampunk
- Polearms 'n' Spears
- Swashbucklers
- Tomecraft
- Updated the FaxPax mod
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25/10/22 |
- Improved search case matching
- Added lockpicks (used in some skill starting loadouts)
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18/4/19 |
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7/7/15 |
- Updated to 1.14 game data
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6/4/12 |
- Updated to 1.10 game data
- Improved loading speed
- Improved 'Monsters' section: Added "total stats" for each monster.
- Improved 'Stats' section: Added the stat ids (or equivalent) for modders.
- Possibly fixed the issue that was preventing mod selections from being saved.
- Added (incomplete) 'Meta' section: Find our meta info about the game (e.g. top 10 toughest monsters).
- Added (incomplete) 'Search' section: Search for items, abilities and spells by name or stat!
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10/3/12 |
- Updated to RC5 game data
- Improved loading for low power devices
- Added ability to enable and disable mods (default disabled)
- Added 'Practical Geology' mod
- Added support for 'removable' attribute in buffs
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26/1/12 |
- Added loading progress bar
- Added links between the Item section and the Craft section
- Added (incomplete) 'Stats' section
- Improved 'Monsters' section
- Added 'Interior Dredmorating' mod
- Added 'Runecaster' mod
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4/1/12 |
- Added 'Can Target Floor' attribute for bolts / throwables
- Added 'Swift Striker' mod
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30/12/11 |
- Added 'Monsters' section
- Added (incomplete) 'Data' section
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28/12/11 |
- Fixed 'Shout' effect giving the impression that it lured
- Added 'Data' section that lets you filter which data sources are included
- Added Attack spell handling
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27/12/11 |
- Added 'Affected Area' to Spells
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25/12/11 |
- Added 'Clockwork Knights' mod
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24/12/11 |
- Updated with Patch 1.0.9 changes: Paralyze is now more likely, Diggle Plague is less deadly and Killing Blow is the last Beserker ability
- Added 'About' section
- Changed 'Spells' section to be alphabetically categorized
- Added parsing for 'Mine' spells (e.g. Rune of Exploding)
- Fixed caching issues (hopefully)
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