Loading...
Name Template
Select which mods to include in Dredmorpedia.
Dredmorpedia is an automatically generated encyclopedia for the game Dungeons of Dredmor.

Issues can be reported on GitHub. Comments and feedback can be posted in this Steam discussion thread.
Date Changes
9/4/25
  • Significantly improved load times by making the RecoverImageError function save the last path it tried, so it can be loaded first on subsequent loads.
  • Added power effects to Encrust entries
  • Added Dredmor-like gradients to text that used the title font, and gave them "title" attributes for accessibility
  • Actually updated this changelog for the first time since I made this fork
27/12/24
  • Added the Galt's Gulch mod (which I made! Woohoo!)
24/12/24
  • Switched to the actual Dredmor fonts from the game (they're available under an open license)
  • Updated this "about" page to link to the new GitHub repository
  • Fixed the Gaslamp Games Forum links for mods (the forums have been deactivated and moved)
21/12/24
  • Added item types, stat buffs, and instability to Encrust entries
12/12/24
  • Switched to automated deployment via GitHub Pages
  • Added a ton of mods:
    • A Debacle of Diggles
    • Advanced Craft'n'Smelt
    • ASCII Invasion
    • Aztechnologist
    • Cask of Amontillado
    • Crossbow Overhaul 2
    • Embreakening
    • the combined Essential Skills mod
    • Extra Potions
    • Hamvil of Krong
    • Interior Dredmorating
    • Kingdom of Loathing Classes
    • King of Birds
    • Monstrous Megapack
    • More Daggers
    • More Fountains
    • Mo' Steampunk
    • Polearms 'n' Spears
    • Swashbucklers
    • Tomecraft
  • Updated the FaxPax mod
25/10/22
  • Improved search case matching
  • Added lockpicks (used in some skill starting loadouts)
18/4/19
  • Added 'Encrusts' section
7/7/15
  • Updated to 1.14 game data
6/4/12
  • Updated to 1.10 game data
  • Improved loading speed
  • Improved 'Monsters' section: Added "total stats" for each monster.
  • Improved 'Stats' section: Added the stat ids (or equivalent) for modders.
  • Possibly fixed the issue that was preventing mod selections from being saved.
  • Added (incomplete) 'Meta' section: Find our meta info about the game (e.g. top 10 toughest monsters).
  • Added (incomplete) 'Search' section: Search for items, abilities and spells by name or stat!
10/3/12
  • Updated to RC5 game data
  • Improved loading for low power devices
  • Added ability to enable and disable mods (default disabled)
  • Added 'Practical Geology' mod
  • Added support for 'removable' attribute in buffs
26/1/12
  • Added loading progress bar
  • Added links between the Item section and the Craft section
  • Added (incomplete) 'Stats' section
  • Improved 'Monsters' section
  • Added 'Interior Dredmorating' mod
  • Added 'Runecaster' mod
4/1/12
  • Added 'Can Target Floor' attribute for bolts / throwables
  • Added 'Swift Striker' mod
30/12/11
  • Added 'Monsters' section
  • Added (incomplete) 'Data' section
28/12/11
  • Fixed 'Shout' effect giving the impression that it lured
  • Added 'Data' section that lets you filter which data sources are included
  • Added Attack spell handling
27/12/11
  • Added 'Affected Area' to Spells
25/12/11
  • Added 'Clockwork Knights' mod
24/12/11
  • Updated with Patch 1.0.9 changes: Paralyze is now more likely, Diggle Plague is less deadly and Killing Blow is the last Beserker ability
  • Added 'About' section
  • Changed 'Spells' section to be alphabetically categorized
  • Added parsing for 'Mine' spells (e.g. Rune of Exploding)
  • Fixed caching issues (hopefully)